I would like to post the nine listed skills:
- information and media literacy
- communication skills
- critical thinking and systems thinking
- problem identification, formulation, and solution
- creativity and intellectual curiosity
- interpersonal and collaborative skills
- self-direction
- accountability and adaptability
- social responsibility
She then highlights an extensive list of internet resources for integrating technology in the visual, music, dance, drama, and media production areas of arts education.
Some of the Visual art's resources like Crayola' site and Sanford's marker and pen website have some interactive primary art resources. I tried the drawing web app on Crayola's site. It provided many options of color and pen sizes for each of Crayola's products. The Sanford site has a memorable character named Carmen that hosts some interactive lessons on art content.
But, I think if kids are going to be subjected to subtle marketing they may enjoy Blue Man group's make your own art site more because of the creative mediums (Twinkies, Jello, confetti, Cap't Crunch..), animation and ability to share their work with friends. It is definitely worth a look!
She concludes with how arts education can be enhanced with technology and advocates for educational models that integrate arts and technology into the core curriculum. I could envision an art-based or bricolage model (note 8 in TPACK Chapter 1) in my science classroom. I think that "playing" or "tinkering" with readily available tools, materials and instruments is an powerful, engaging and effective way to learn that is under-valued in science classrooms. I would seriously consider some form of this model to be used in conjunction with the engineering design and scientific processes.